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VM8 MEGADEMO

A seven-part demoscene production for five 8-bit machines from one source - Game Boy, Game Boy Color, Game Gear, Master System and PC Engine - directed entirely by VM8 event scripts.

It tips its hat to the PC and Amiga classics (Second Reality, Unreal, Dope): a  boot screen, a logo, a vortex, a plasma with a sine scroller, vector balls over a checkerboard, a fire, fireworks and credits, with a soundtrack that drives the picture.

Made with MosaiK8

MosaiK8 is a framework for retro console development built around mosaik, a modern, high-level programming language.

The mosaik compiler has two C backends — GBDK and cc65 — that together target nine consoles (Game Boy / Color / Pocket / Mega Duck, SMS, Game Gear, NES and Atari Lynx, PC Engine) from one language and one set of source files.

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Click download now to get access to the following files:

megademo.gb 512 kB
megademo.gbc 512 kB
megademo.gg 512 kB
megademo.pce 512 kB
megademo.sms 512 kB

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